![]() Once we got on board with Ubisoft, we kicked into high gear again, and now we're just about finished. So we were eager to tell the Soviet story.ĭuring 2008 we stopped working on Soviet Assault for a couple of months due to the whole Vivendi/Sierra/Activision merger and subsequent sale of Massive. And we did get some flack from the fans for painting such a one-sided picture of the conflict. It didn't feel right portraying the Soviets as a silent, anonymous locust horde that invaded the Western world without remorse or conscience. Magnus Jansén: We started work on the Soviet story right after we shipped World in Conflict. World in Conflict prepares to make its triumphant return with a new expansion. How has development of the expansion progressed-had the game already been mostly complete previously? What is the team working on at present? GameSpot: We're very glad to hear that World in Conflict and Soviet Assault are back on track and will be available soon as a two-pack containing both the original game and the expansion. ![]() We sat down with lead designer Magnus Jansén to get the details on this expansion, Massive's current status, and the studio's future plans. ![]() After a lot of shuffling around and far too much waiting, World in Conflict is ready to make its triumphant return to PCs with Soviet Assault, an expansion pack that will come packed in with the original game and will offer a new Soviet-focused campaign and lots of new toys to use in multiplayer play. Massive announced that it was working on an expansion pack and console versions of the game, but the studio saw many changes when its parent company was acquired by another company. Oh yeah, and given that the game was set during a fictitious 1980s-era World War III between the US and the Soviet Union, you could use nuclear bombs to incinerate entire cities. The studio then moved on to create the spectacular and critically acclaimed 2007 game World in Conflict, which combined the fast-paced, team-oriented competitive play of games such as the Battlefield series with the tactics of a real-time strategy game, plus highly accessible multiplayer that let you drop in and out at any time. Developer Massive Entertainment helped redefine what real-time strategy was with its all-tactics, all-action, no-wood-chopping Ground Control series. ![]()
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